Post by Admin on Sept 9, 2017 15:13:17 GMT -5
Maybe the most important aspects of our site, especially in terms of story implications, is that of the Death Enabled rules. Death Enabled, simply put, means that any injuries or death that take place within a thread are permanent and irreversible. Within DS, and especially so due to our story, every thread is Death Enabled by default unless otherwise stated. This means everything from Mission/Quests, Storyline, and even Training threads are Death Enabled from the beginning.
While this is a site wide rule, there exists a few exceptions when you're character is in certain areas.
Kumogakure -- Unless participating in a Storyline or Mission/Quest thread, or stated otherwise, Kumogakure is a safe zone, where Death Enabled is off by default.
Kirigakure -- Unless participating in a Storyline or Mission/Quest thread, or stated otherwise, Kirigakure is a safe zone, where Death Enabled is off by default.
From the outset, any area not controlled by the Shinobi Alliance is known as a Danger Zone. Within danger zones, unfamiliar lands, unexpected encounters, and enemy shinobi can all affect a character's path and objectives greatly. When in a danger zone, any thread made has the possibility of being invaded by an enemy eclipse shinobi. The further one moves from the designated same zones, meaning either of the villages OR a territory with outposts completely controlled by the alliance, the more frequent and dangerous these encounters become. Done automatically via dice roll, territories from the edge of Kumogakure to nearly Iwagakure all maintain a 30% chance of invasion, while territories south of Iwagakure harbor a nearly 50% chance of invasion. While possible to move thru these areas, it is important to determine whether the rewards are worth the risks of crossing into treacherous, eclipse occupied territory*. By nature, threads made within the danger zones are innately death enabled, so be cautious.
*The one exception to this dice roll percentage of invasion is that of Story Missions. In general, story missions are inherently encounters and interactions with enemy shinobi, or issues that would be slowed by such invasions, and as such are immune to the danger zone stipulations.