Post by Admin on Sept 9, 2017 15:10:03 GMT -5
As detailed as chakra usage is in the series, it is for sure more nebulous in some areas than others. Chakra Banks and their consumption, size, etc. is one such area. So this is a very simple breakdown of that system fro our newer users, and a refresher course for returning ones.
When you create a character you will set the size of their chakra bank in your template. This will be the total, unaltered amount of chakra that your character will have at their disposal throughout the duration of any thread you take part in. Non-combat threads, however, have a bit of a looser rule on this so menial actions don't necessarily have to be tracked (i.e. Standing on water, walking up trees, etc.). Actions that ARE tracked though must be subtracted from your overall chakra bank and written at the bottom of your post, making it easy for the participants of the thread (and more importantly, the staff) to stay informed on the amount of chakra you have and what actions you're still able to perform.
The size of your chakra bank is mostly dependent on nature and chance and a bit of luck, but even people unable to use certain types of jutsu still have some sort of chakra, just as even people with the most complex and big jutsu have an upper limit on their chakra. As such, here is the official DS guide.
0.5 or 50 - The absolute lowest chakra bank a character can have, a bank of only 0.5 of the 'normal' amount of chakra. With a bank of this size it would be difficult to perform much of any jutsu outside of hand to hand and weaponry work, though it could seemingly have its advantages for say Kugujutsu, or puppet, users, given their incredibly small jutsu costs.
1.0 or 100 - The usual amount of chakra available to an average shinobi, a bank of 1.0 provides enough chakra to get the job done in any routine mission or even a nice spar or semi-intense fight. Larger scale attacks and more drawn out affairs could become risky fairly quick however, as attacking and defending simultaneously with jutsu could strain them. Those of this kind usually fall into Reikijutsu, or Medical jutsu, professions, as their banks are perfect for the job's manageable healing (and non combative) responsibilities.
1.5 or 150 - Though slightly higher than average, the extra .5 makes a massive difference for shinobi with a 1.5 chakra bank. While not a complete breeze, a drawn out or bombastic fight is not particularly troubling to these shinobi, and with a collection of jutsu that have lower chakra costs, they can become an absolute nightmare to others. People gifted with a bank of this size routinely become Ninjutsu experts, taking on missions and generally succeeding, with a good handful becoming dedicated ANBU operatives.
2.0 or 200 - The aforementioned upper limit of the chakra scale, a bank of 2.0 gives nearly any shinobi, regardless of speciality, a very present advantage over their opponents. A fight with even the most unskilled of ninja with a bank of this size is dangerous, considering the fact that no matter how ineffective they are, they could essentially keep pulling tricks out of their bags and defeat someone simply by outlasting them. In the case of someone that is skilled though, this bank size could become a major problem not easily solved in a matter of minutes. While not altogether 'rare', it is uncommon for a shinobi to be lucky enough to have a bank this size, and even more uncommon for it to be utilized properly.
Unless otherwise influenced, whether by an item, physical alterations/experimentations, or some other approved measure, the highest chakra bank you character can naturally have is 2.0 - 200. Any application that attempts to go over this natural limit must both a viable reason (i.e. being a jinchuriki, a kekkai genkai, etc.) & have a viable, approved application for their reason (i.e. an approved clan/item temp). It is exceedingly rare that this rule will be bent so make sure your ducks are in a row before posting up your template.
Chakra Control, while not nearly as vague as chakra banks in the series, do leave a bit to be desired. As such, here's everything you need to know about utilizing your control to its peak.
On top of being just an all around good idea, there are quite a few perks to a character having a higher chakra control. Lower jutsu costs, easier wielding of special weaponry, and better bank management are just a couple advantages. The system breaks down fairly similar to the bank system.
1.0 - 3.0 | Mediocre control. shinobi in this range may as forget about utilizing non-physical jutsu, as things like Ninjutsu and even simple Genjutsu releases are difficult to accomplish.
4.0 - 6.0 | Moderate control. Where most Genin tend to fall, shinobi within this range can perform simple techniques that dos require too much focus, and have at least a solid foundation for improving their skills.
7.0 - 8.0 | Good control. Unusual for those without at least some measure of formal training, shinobi with this high of chakra control can manage themselves and a multitude of tasks without paying it much mind. Most Jounin and even a few Chunin fall into this range.
8.5 - 9.5 | Great control. Nearly impossible without quite a bit of training, shinobi that wield control of this level can practice and learn jutsu almost at will, their understanding of the complexities sharpened to a fine point. Due to their given specialization, a fair amount of Puppet users dwell within this range.
10.0 | Perfect Control. Very few shinobi, even throughout history, have attained perfect chakra control, but those that have are savants in the realms of chakra. Lower level, and even some mid level, justu can be seen and within hours mastered by shinobi with this much control over their craft. It is rare even for a Kage to attain this level, making it all the more impressive.
While there may not be a cap on what control your character can begin with, your rank and the skill level of your shinobi will be taken into account before approval. It is highly encouraged, for competitive sake if nothing else, for everyone to start with a control level relative to their characters skill level and then increase it either through RP or Self RP. This, at the very least, makes for a more interesting and entertaining site experience*.
*In this administrator's experience.
In regards to chakra banks/control and how they relate to one another, the deeper and larger a shinobi's bank is, the harder by nature it is to control. Therefore the larger you make your character's chakra bank, the more their chakra control will diminish. While there isn't going to be an exact scale on the site*, this mechanic will be put into effect when your application is under review. Obviously, the higher your character's rank/skill level, the less this mechanic comes into play, Jounin, Kage, and the like being nominally more experienced, but again, that'll be considered when under review.