General Rules

rank 38 posts

Post by Admin on Sept 8, 2017 13:56:01 GMT -5


1. Be Respectful - No flaming. No bullying. No plagiarism. As much as it should go without saying, treat others how you would like to be treated. This very much includes respecting staff and your fellow rpers. Everyone is here to create and have fun, so don't be a jerk.



2. Follow The Rules - As it's known, rules are made to be followed. If a problem arises and staff hands down a decision, that should more or less be the end of the discussion. In rare cases, ones that simply cannot be resolved, any member is urged to contact a higher up staff member to make an additional ruling. If the issue persists, and there is no other alternative, a member may then take the issue to the forum court.



3. Activity - Here on DS, especially in our history, activity has always been a bit of an issue, so here's the rule on it. Unless an 'Outroduction' has been posted, memebers who are gone for a total of 4 consecutive weeks or more real-time (1 Month), will forfeit any in-RP rank, items, weapons, summons contracts, etcetera, they have obtained during their time here, all of which will then immediately become made available to fellow members for their own use. While characters themselves are not forfeited in this process, any threads that said characters were currently participating in before the members departure automatically become death enabled, and whatever happens, happens.



4. Posts Delays/Skipping Posts - Life Happens, and writers block definitely happens, so posting delays are bound to happen. However, if more than 10 days passes without a post from a user (with the exception of an 'Outroduction' being posted), the other members of a thread are allowed to skip over said user's posting turn in order to resume the thread. This includes, but isn't limited to, assuming the actions of a character based of prior thread evidence, the unimpeded dodging/landing of attacks of/on the character, and, when enabled, the death of the character. If agreed upon by all members of a thread, the time period between required posts may be extended past the allotted 10 days. 




Approval Standards 


The following are a set standard for the manner in which things will be approved here on Departed Shinobi. It will go over the baseline against which anything submitted for approval will be judged. The majority of this information is spread throughout the forum in various systems pages, but this thread collects them all and gives a solid explanation of how and in what way things are approved.

Being a teaching forum as much as we are anything else, these approval benchmarks will also instruct rpers on how to create and gain approval on the Characters, Jutsu, Weapons, Summons, Clans, and even Missions/Quest of their dreams.




Characters

Regarding characters, the main focuses when review time comes are fairly simple. Staff will be examining adherence to Title, Template, Clan, and Bloodline rules before approving every character.


• Title - The official format for titling your character's name in your template is

First & Last Name | Title or Kanji

Things are done in this manner to make it easier for staff to discern who is what when looking at the application area, as well as unify the design further so that every title is the same format. Aside from just making things cleaner, it makes staff's lives easier. Don't worry though, there are plenty of other places for creativity.


• Template - Obviously the biggest area considered in approving a character, your character's template is the entirety of who they are, boiled down to the most essential of details. On Departed Shinobi, all templates, not just character, are treated as though they are the written file on a shinobi that would be presented to a Kage. Viewing things thru his lens keeps any unnecessary details away and makes them incredibly easier for staff to grade. As such, no unnecessary changes can be made to the character template. The character template was created for all the reasons above and more, and any changes made to the content areas or picture placements will more than likely need to be changed before your character is approved. If you have suggestions for changes, those may be presented to staff when they're available and considered, but other than that please leave things how they are.


• Clans & Bloodlines/Hijutsu - To explain it very simply, when approving any clan, bloodlines, or hijutsu, the accompanying template must be available. So if your character possesses a bloodline, a clan template for the family this bloodline comes from must be present as well. Even if your character is the last surviving member of this family, the bloodline didn't spring forth out of the earth, so a template for whichever it came from is crucial.



Jutsu

When it comes to jutsu standards, the entire approval process is about viability. The most important thing to keep in mind when coming up with and posting jutsu for approval is whether or not your character could perform the technique. This question rolls in nearly every aspect of jutsu gaining, including a character's access to elements, whether the jutsu has been trained in a training thread or taught elsewhere, the amount of chakra it costs, and of course the character's percentage in the given specialization. If any of these is missing or unclear from your character's point of view, or if your rank-given number of jutsu has been reached and yet you've never studied the jutsu in RP, it will not be approved. When reviewing templates for jutsu, the letter rank and any chakra costs you assign to techniques are treated as your 'suggested' values, and they are subject to discussion with staff over whether that value should be higher or lower.



Weapons & Equipment

For the approval of weapons and equipment, the primary requirement is the method of gaining. So long as there is viable proof that your character obtained the received equipment in a thread (training, storyline, normal roleplay), then it should more or less be approvable. Much like jutsu, the letter rank and any chakra costs in your template are treated as your 'suggested' values, and are subject to negotiation with staff. Also, similar to jutsu slot limits, there are only a certain number of unique, or non-basic, weapons and equipment that each rank is able to possess at a time. This limit will be examined before approval as well.

Event items in particular are the one exception to the majority of these rules, however. When given as a reward or gift from an event, an item comes almost entirely meeting these standards, as they are all made by staff. For approval of these, one must simple have the premade template posted for approval.



Clans

On examining a clan for approval, the largest areas of concern are the clan's history and custom traits. Custom clan traits can greatly alter the capability and function of a character, and your clan's history should explain and reflect on this, basically providing a how and why for these abilities. This become increasingly more vital if your clan is the possessor of a bloodline or hijutsu, both of which would require a good deal more detail and an accurate reasoning for them developing such an ability. The clan template is also an area that should remain as unchanged as possible from its base version. Again, these are treated as information files for the Kage, so they should remain as straightforward as possible.



Missions & Quests

When submitting a mission or quest to staff for approval, the most important aspects are that of the actual subject matter. Who, What, Why, When, and How are the traditional questions, and with good reason. Providing staff with an answer to these questions should give a comprehensive overview of the details your mission or quest involves. Included should also be whether or not NPCs are required at any point during the assignment, and who will be controlling them, be it staff or another user. The reward, if any, for the assignment should also be explained in your application, and adhere to the weapon and equipment approval guidelines itself.



Traits

The majority of abilities not related to a specialization are relegated to traits. Anything that your shinobi can do outside of performing jutsu is considered a trait, something they were born with or learned or a habit they've picked up. over their life. Whether its a physical advantage like being notable faster or stronger than others or something more unique like possessing a bloodline or a legendary weapon, traits couple with specializations in providing an index of what your character is capable of. This is done not only so that there is a written record of what your character can do, but also so that no one character can possess every power under the sun. The limitations this sets in place also encourage a more thought out plan for characters, as there are only so many trait slots one can use before there simply are no more for them.

Traits are also the manner in which clashes with other shinobi are solved. For the most part, the difference in physical abilities of shinobi all fall within a comparable range, meaning that though some are naturally stronger or faster, the difference isn't so large that it warrants a change in play style. This is changed, however, with the addition of traits. If two shinobi are going head to head, though with one side possessing a speed trait, the contender with the trait is significantly faster than their opponent, and it will show in rp. Taking this to the next level, if both contenders possess a speed trait, the tier that they have each achieved in that trait becomes the tie breaker. If, by chance, both characters happen to have the same tier of the same trait, the effects of this trait are merely cancelled out when used against each other, much the same as jutsu clashes work.



Last Edit: Sept 29, 2017 10:26:35 GMT -5 by Ishiba